package meowlib_test import ( "encoding/json" "fmt" "os" "testing" "forge.redroom.link/yves/meowlib" "forge.redroom.link/yves/meowlib/client" "forge.redroom.link/yves/meowlib/server" ) func TestEndToEnd(t *testing.T) { // // Create my own identity // fmt.Println("Trying to load identity from file.") Me, err := client.LoadIdentity("id.enc", "Test") if err != nil { fmt.Println("Failed : creating New identity...") /////////////////////////// // Creating New Identity // /////////////////////////// Me = client.CreateIdentity("myname") // define my preferences (servers) Me.MessageServers.Name = "Message Servers" Me.MessageServers.AddUrls([]string{"http://127.0.0.1/meow/", "mqtt://127.0.0.1", "meow://127.0.0.1"}) //////////////////////////////////////////////////////////////////////////// // Create an invitation for a friend, I want him/her to know me as Bender // //////////////////////////////////////////////////////////////////////////// fmt.Println("Creating an invitation for the first friend...") invitation, err := Me.InvitePeer("Bender", "myfirstfriend", []int{1, 2}) if err != nil { println(err) } // print my invitation a, _ := json.Marshal(invitation) fmt.Println(string(a)) // TODO : Convert invitation to QR Code invitation.WritePng("invitation.png") data, err := invitation.Compress() if err != nil { println(err) } invitation.WriteQr("qrcode.png") println("Compressed contact card :", len(data)) /////////////////////////////////////// // Simulate peer invitation response // /////////////////////////////////////// fmt.Println("Simulating first friend answer...") var ReceivedContact meowlib.ContactCard // Friend simulated invitation FirstFriendContactKp := meowlib.NewKeyPair() FirstFriendEncryptionKp := meowlib.NewKeyPair() FirstFriendLookupKp := meowlib.NewKeyPair() ReceivedContact.Name = "I'm the friend" ReceivedContact.ContactPublicKey = FirstFriendContactKp.Public ReceivedContact.EncryptionPublicKey = FirstFriendEncryptionKp.Public ReceivedContact.LookupPublicKey = FirstFriendLookupKp.Public ReceivedContact.InvitationId = invitation.InvitationId FriendServer1KP := meowlib.NewKeyPair() FriendServer1 := meowlib.Server{Name: "FriendServer1", Url: "http://myfriend.org/meow/", PublicKey: FriendServer1KP.Public, Description: "Fancy description", ConfidenceLevel: 1} ReceivedContact.PullServers = append(ReceivedContact.PullServers, &FriendServer1) /////////////////////////////////////////////////////// // Finalize the contact with the invitation response // /////////////////////////////////////////////////////// Me.FinalizeInvitation(&ReceivedContact) err = Me.Save() if err != nil { fmt.Println(err.Error()) } a, _ = json.Marshal(Me) os.WriteFile("id.json", a, 0644) fmt.Println(string(a)) ///////////////////////////////////// // Create a message to that friend // ///////////////////////////////////// MyFirstFriend := Me.Peers[0] textmessage := "Hello friend!" // Creating User message usermessage, err := MyFirstFriend.BuildSimpleUserMessage([]byte(textmessage)) if err != nil { fmt.Println(err.Error()) } serializedMessage, err := MyFirstFriend.SerializeUserMessage(usermessage) if err != nil { fmt.Println(err.Error()) } // Encrypting it enc, err := MyFirstFriend.AsymEncryptMessage(serializedMessage) if err != nil { fmt.Println(err.Error()) } // Packing it packedMsg := MyFirstFriend.PackUserMessage(enc.Data, enc.Signature) srv := MyFirstFriend.Contact.PullServers[0] intS1 := client.InternalServerFromServer(srv) // Creating Server message for transporting the user message toServerMessage, err := intS1.BuildMessageSendingMessage(packedMsg) if err != nil { fmt.Println(err.Error()) } // Encrypting it encToServer, err := intS1.AsymEncryptMessage(toServerMessage) if err != nil { fmt.Println(err.Error()) } // Packing it protoPackedServerMsg, err := intS1.PackServerMessage(encToServer.Data, encToServer.Signature) if err != nil { fmt.Println(err.Error()) } /////////////////////// // Sending to server // /////////////////////// //=> fake action (network protocol transfer are not part of meowlib) // You have to implement the netwok layer // Just FYI printing final byte array size. Those bytes will be sent over the network. println(len(protoPackedServerMsg)) /////////////////////////////////////// // Simulating server side processing // /////////////////////////////////////// var server1 server.Identity server1.ServerName = intS1.ServerData.Name server1.ServerKp = FriendServer1KP server1.ServerDesc = intS1.ServerData.Description // Unpack srv_from, srv_encmsg, srv_signature, err := server1.UnpackReceived(protoPackedServerMsg) if err != nil { fmt.Println(err.Error()) } // Decrypt srv_clear, err := server1.AsymDecryptMessage(srv_from, srv_encmsg, srv_signature) if err != nil { fmt.Println(err.Error()) } // Decode msg srv_msg, err := server1.DeserializeToServerMessage(srv_clear) if err != nil { fmt.Println(err.Error()) } // Response : Ack received message srv_fromServerMessage, err := server1.BuildSimpleAckResponseMessage(srv_msg.Uuid) if err != nil { fmt.Println(err.Error()) } encoded_srv_fromServerMessage, err := server1.SerializeFromServerMessage(srv_fromServerMessage) if err != nil { fmt.Println(err.Error()) } srv_resp, err := server1.AsymEncryptMessage(srv_from, encoded_srv_fromServerMessage) if err != nil { fmt.Println(err.Error()) } resp, err := server1.PackForSending(srv_resp.Data, srv_resp.Signature) if err != nil { fmt.Println(err.Error()) } print(resp) ////////////////////////////////////////////// // Back to client, decoding server response // ////////////////////////////////////////////// // server unpack // server decrypt // server decode protobuf // user unpack // user decrypt decMess, err2 := MyFirstFriend.AsymDecryptMessage([]byte(enc.Data), enc.Signature) if err2 != nil { fmt.Println(err2.Error()) } fmt.Println(decMess) // user decode protobuf } }