# Multi-Device Conversation Sync — Implementation Plan ## Context meowlib already has scaffolding for multi-device sync: | Existing artefact | Where | |---|---| | `Identity.Device *KeyPair` | `client/identity.go:35` | | `Identity.OwnedDevices PeerList` | `client/identity.go:40` | | `Peer.Type string` | `client/peer.go:52` | | `ToServerMessage.device_messages` (field 10) | `pb/messages.proto:75` | | `FromServerMessage.device_messages` (field 9) | `pb/messages.proto:99` | | `BackgroundJob.Device *KeyPair` | `client/identity.go:334` | The server (`server/router.go`) does **not** yet implement `device_messages` routing; it goes through `messages`/`Chat` today. --- ## Chosen Sync Scheme: Event-Driven Delta Sync over Existing Message Infrastructure ### Rationale | Approach | Pros | Cons | Verdict | |---|---|---|---| | Full DB sync | Complete history | Huge payloads, merge conflicts, wasteful | ❌ | | Inbox/outbox file sharing | Simple to reason about | File-level granularity, no dedup, breaks privacy model | ❌ | | **Event-driven delta sync** | Minimal data, no merge needed, reuses existing crypto + server stack | Requires dedup table | ✅ | Each message event (received, sent, status change) is forwarded immediately to sibling devices through the **same server infrastructure** as regular peer messages. Each device maintains its own complete local DB. Convergence is eventual; dedup via `ConversationStatus.Uuid`. ### Key Design Decisions 1. **Zero server changes required.** Device sync messages are addressed to the sibling device's lookup key and travel through the existing `msg:{lookup_key}` Redis sorted-set on the server, returned in `from_server.Chat` — identical to peer messages. 2. **Device peers reuse the `Peer` struct** with `Type = "device"`, stored in `Identity.OwnedDevices`. They have their own three keypairs (`MyIdentity`, `MyEncryptionKp`, `MyLookupKp`) and `MyPullServers`. 3. **A new proto message `DeviceSyncPayload`** is added to `messages.proto`. It is serialised and placed in `UserMessage.Appdata`; the parent `UserMessage.Type` is set to `"device_sync"`. This lets the client recognise sync messages without any server-side awareness. 4. **`GetRequestJobs()`** is extended to include device lookup keys alongside peer lookup keys for the appropriate servers, so the background poll thread picks up device sync messages without any extra call. 5. **Dedup** is handled by a small SQLite table `device_sync_seen` (one table per identity folder, not per peer) keyed on `DeviceSyncPayload.DedupId`. --- ## New Protobuf Message Add to `pb/messages.proto` before re-generating: ```protobuf // Payload carried inside UserMessage.appdata for device-to-device sync. // The enclosing UserMessage.type MUST be "device_sync". message DeviceSyncPayload { string sync_type = 1; // "msg" | "status" | "peer_event" string peer_uid = 2; // local UID of the peer conversation on the sending device DbMessage db_message = 3; // the DbMessage to replicate string dedup_id = 4; // globally unique ID (= DbMessage.status.uuid or generated) } ``` Run `cd pb && ./protogen.sh` after adding this. --- ## Implementation Phases ### Phase 1 — Device Pairing **Files to touch:** `client/identity.go`, `client/helpers/` (new file `deviceHelper.go`) **Goal:** Allow two app instances owned by the same user to establish a shared keypair relationship, mirroring the peer invitation flow but flagging the peer as `Type = "device"`. #### 1.1 `Identity.InitDevicePairing(myDeviceName string, serverUids []string) (*Peer, error)` - Identical to `InvitePeer` but sets `peer.Type = "device"`. - Stores the resulting peer in `Identity.OwnedDevices` (not `Peers`). - Returns the peer so the caller can produce a `ContactCard` QR/file. #### 1.2 `Identity.AnswerDevicePairing(myDeviceName string, receivedContact *meowlib.ContactCard) (*Peer, error)` - Mirrors `AnswerInvitation`, stores in `OwnedDevices`. #### 1.3 `Identity.FinalizeDevicePairing(receivedContact *meowlib.ContactCard) error` - Mirrors `FinalizeInvitation`, operates on `OwnedDevices`. #### 1.4 Helper functions (new file `client/helpers/deviceHelper.go`) ```go // DevicePairingCreateMessage – wraps an invitation step-1 for a device peer. func DevicePairingCreateMessage(peer *client.Peer, serverUid string) ([]byte, string, error) // DevicePairingAnswerMessage – wraps invitation step-3 answer for a device peer. func DevicePairingAnswerMessage(peer *client.Peer, serverUid string) ([]byte, string, error) ``` These reuse `invitationCreateHelper.go`/`invitationAnswerHelper.go` logic. #### 1.5 Extend `PeerStorage` operations for OwnedDevices `OwnedDevices` is currently a `PeerList` (in-memory slice). For scalability it should use the same Badger-backed `PeerStorage` mechanism as `Peers`. Consider adding a second `PeerStorage` field `DeviceStorage` to `Identity` with its own `DbFile`. --- ### Phase 2 — Sync Payload Helpers **Files to touch:** `client/helpers/deviceHelper.go` (continued), `client/dbmessage.go` #### 2.1 Build a sync message for one sibling device ```go // BuildDeviceSyncMessage wraps a DbMessage into a UserMessage addressed to a // sibling device peer. The caller then calls peer.ProcessOutboundUserMessage. func BuildDeviceSyncMessage( devicePeer *client.Peer, syncType string, // "msg" | "status" | "peer_event" peerUid string, dbm *meowlib.DbMessage, dedupId string, ) (*meowlib.UserMessage, error) ``` Implementation: 1. Serialise `DeviceSyncPayload{SyncType, PeerUid, DbMessage, DedupId}` with `proto.Marshal`. 2. Create a `UserMessage` with `Type = "device_sync"`, `Destination = devicePeer.ContactLookupKey`, `Appdata = serialisedPayload`. 3. Set `Status.Uuid = dedupId`. #### 2.2 Dispatch sync to all sibling devices ```go // DispatchSyncToDevices sends a DeviceSyncPayload to every device peer whose // pull server list overlaps with the available servers. // It enqueues a SendJob per device, reusing the existing bgSendHelper queue. func DispatchSyncToDevices( storagePath string, syncType string, peerUid string, dbm *meowlib.DbMessage, dedupId string, ) error ``` Iterates `identity.OwnedDevices`, builds and queues one `SendJob` per device (just like `CreateUserMessageAndSendJob` but using device peer keys and putting the message in `outbox/` with a recognisable prefix, e.g. `dev_{devPeerUid}_{dedupId}`). The message is packed into `ToServerMessage.Messages` (same field as regular chat). No server changes needed. --- ### Phase 3 — Integrate Dispatch into Send/Receive Paths **Files to touch:** `client/helpers/messageHelper.go`, `client/helpers/bgPollHelper.go` #### 3.1 After outbound message stored (`CreateAndStoreUserMessage`) At the end of `CreateAndStoreUserMessage` (after `peer.StoreMessage`), add: ```go // Async: do not block the caller go DispatchSyncToDevices(storagePath, "msg", peerUid, dbm, usermessage.Status.Uuid) ``` The `dbm` is obtained from `UserMessageToDbMessage(true, usermessage, nil)` (files are excluded from sync — they stay on the originating device or are re-requested). #### 3.2 After inbound message stored (`ConsumeInboxFile`) After `peer.StoreMessage(usermsg, filenames)` succeeds: ```go dbm := client.UserMessageToDbMessage(false, usermsg, nil) go DispatchSyncToDevices(storagePath, "msg", peer.Uid, dbm, usermsg.Status.Uuid) ``` #### 3.3 After ACK status update (`ReadAckMessageResponse` — currently a stub) When status timestamps (received/processed) are updated in the DB, dispatch a `"status"` sync with the updated `DbMessage`. --- ### Phase 4 — Receive & Consume Device Sync Messages **Files to touch:** `client/helpers/bgPollHelper.go`, new `client/helpers/deviceSyncHelper.go` #### 4.1 Extend `GetRequestJobs()` to include device lookup keys In `identity.go:GetRequestJobs()`, after the loop over `Peers`, add a similar loop over `OwnedDevices`: ```go for _, devPeer := range id.OwnedDevices { for _, server := range devPeer.MyPullServers { if job, ok := srvs[server]; ok { job.LookupKeys = append(job.LookupKeys, devPeer.MyLookupKp) } } } ``` Device messages will now arrive inside `from_server.Chat` alongside regular peer messages. The next step distinguishes them. #### 4.2 Distinguish device vs peer messages in `ConsumeInboxFile` After `identity.Peers.GetFromMyLookupKey(packedUserMessage.Destination)` returns `nil`, try: ```go devPeer := identity.OwnedDevices.GetFromMyLookupKey(packedUserMessage.Destination) if devPeer != nil { err := ConsumeDeviceSyncMessage(devPeer, packedUserMessage) // continue to next message continue } // original error path ``` #### 4.3 `ConsumeDeviceSyncMessage` (new file `client/helpers/deviceSyncHelper.go`) ```go func ConsumeDeviceSyncMessage( devPeer *client.Peer, packed *meowlib.PackedUserMessage, ) error ``` Steps: 1. Decrypt with `devPeer.ProcessInboundUserMessage(packed.Payload, packed.Signature)`. 2. Check `usermsg.Type == "device_sync"`. 3. Deserialise `DeviceSyncPayload` from `usermsg.Appdata`. 4. Dedup check: call `IsDeviceSyncSeen(payload.DedupId)`. If yes, skip. 5. Mark seen: `MarkDeviceSyncSeen(payload.DedupId)`. 6. Dispatch by `payload.SyncType`: - `"msg"`: find the local peer by `payload.PeerUid`, call `client.StoreDeviceSyncedMessage(peer, payload.DbMessage)`. - `"status"`: update the status fields in the existing DB row matched by `payload.DbMessage.Status.Uuid`. - `"peer_event"`: (future) update peer metadata. #### 4.4 `StoreDeviceSyncedMessage` in `client/messagestorage.go` A thin wrapper around `storeMessage` that: - Marks the message as synced (a new bool field `Synced` in `DbMessage`, or use a naming convention in `DbMessage.Appdata`). - Does **not** trigger a second round of sync dispatch (no re-broadcast). - Handles absent file paths gracefully (files are not synced, only metadata). --- ### Phase 5 — Dedup Store **Files to touch:** new `client/devicesyncdedup.go` A single SQLite DB per identity folder: `{StoragePath}/{IdentityUuid}/devicesync.db`. Schema: ```sql CREATE TABLE IF NOT EXISTS seen ( id TEXT NOT NULL PRIMARY KEY, seen_at INTEGER NOT NULL ); ``` Functions: ```go func IsDeviceSyncSeen(storagePath, identityUuid, dedupId string) (bool, error) func MarkDeviceSyncSeen(storagePath, identityUuid, dedupId string) error func PruneDeviceSyncSeen(storagePath, identityUuid string, olderThan time.Duration) error ``` `PruneDeviceSyncSeen` is called periodically (e.g. weekly) from the background thread to remove entries older than 30 days. --- ## File Change Summary | File | Change | |---|---| | `pb/messages.proto` | Add `DeviceSyncPayload` message | | `pb/protogen.sh` → re-run | Regenerate `.pb.go` | | `client/identity.go` | Add `InitDevicePairing`, `AnswerDevicePairing`, `FinalizeDevicePairing`; extend `GetRequestJobs()` | | `client/peer.go` | No changes needed (Type field already exists) | | `client/messagestorage.go` | Add `StoreDeviceSyncedMessage` | | `client/devicesyncdedup.go` | **New** — dedup SQLite helpers | | `client/helpers/deviceHelper.go` | **New** — `BuildDeviceSyncMessage`, `DispatchSyncToDevices`, pairing message helpers | | `client/helpers/deviceSyncHelper.go` | **New** — `ConsumeDeviceSyncMessage` | | `client/helpers/messageHelper.go` | Add `DispatchSyncToDevices` call after outbound store | | `client/helpers/bgPollHelper.go` | Add device message detection in `ConsumeInboxFile` | Server package: **no changes required**. --- ## Sync Scope | Data | Synced | Notes | |---|---|---| | Message text / data | ✅ | In `DbMessage.Data` | | Outbound flag | ✅ | In `DbMessage.Outbound` | | Message UUID | ✅ | Via `ConversationStatus.Uuid` | | Sent/received timestamps | ✅ | In `ConversationStatus` | | File content | ❌ | Not synced; only `FilePaths` metadata synced | | Peer metadata (keys, servers) | ❌ | Phase 2+ scope | | Identity blob | ❌ | Out of scope; handled by manual export | --- ## Privacy Properties - Device sync messages are end-to-end encrypted (same X25519 + PGP as peer messages). - The server sees only the device lookup key as destination; it has no knowledge this is a sync vs a peer message. - Including device lookup keys in batch pull requests does not leak which other device belongs to you (same privacy model as multiple peer lookup keys per request). - `OwnedDevices` peers should be considered "hidden" (not shown in contact lists) and can optionally be stored in the hidden peer store. --- ## Testing Strategy 1. **Unit tests** for `DeviceSyncPayload` serialisation round-trip. 2. **Unit tests** for dedup store (seen/mark/prune lifecycle). 3. **Integration test** extending `TestEndToEnd`: - Create identity, two device peers (DeviceA, DeviceB). - Send a message on DeviceA. - Verify DeviceB's DB contains the synced message after `ConsumeDeviceSyncMessage`. - Resend the same dedup_id — verify no duplicate row created. 4. **Integration test** for inbound sync: - DeviceA receives a peer message. - Verify DeviceB gets the sync and stores it correctly.