package meowlib_test import ( "encoding/json" "fmt" "io/ioutil" "testing" "forge.redroom.link/yves/meowlib" "forge.redroom.link/yves/meowlib/client" "forge.redroom.link/yves/meowlib/server" ) func TestEndToEnd(t *testing.T) { // // Create my own identity // fmt.Println("Trying to load identity from file.") Me, err := client.LoadIdentity("id.enc") if err != nil { fmt.Println("Failed : creating New identity...") /////////////////////////// // Creating New Identity // /////////////////////////// Me = client.CreateIdentity("myname") // define my preferences (servers) Me.MessageServers.Name = "Message Servers" Me.MessageServers.AddUrls([]string{"http://127.0.0.1/meow/", "mqtt://127.0.0.1", "meow://127.0.0.1"}) //////////////////////////////////////////////////////////////////////////// // Create an invitation for a friend, I want him/her to know me as Bender // //////////////////////////////////////////////////////////////////////////// fmt.Println("Creating an invitation for the first friend...") MyFirstFriend, invitation := Me.InvitePeer("Bender", "myfirstfriend", []int{1, 2}) // print my invitation a, _ := json.Marshal(invitation) fmt.Println(string(a)) // TODO : Convert invitation to QR Code invitation.WritePng("invitation.png") /////////////////////////////////////// // Simulate peer invitation response // /////////////////////////////////////// fmt.Println("Simulating first friend answer...") var ReceivedContact meowlib.ContactCard // Friend simulated invitation FirstFriendContactKp := meowlib.NewKeyPair() FirstFriendEncryptionKp := meowlib.NewKeyPair() FirstFriendLookupKp := meowlib.NewKeyPair() ReceivedContact.Name = "I'm the friend" ReceivedContact.ContactPublicKey = FirstFriendContactKp.Public ReceivedContact.EncryptionPublicKey = FirstFriendEncryptionKp.Public ReceivedContact.LookupPublicKey = FirstFriendLookupKp.Public FriendServer1KP := meowlib.NewKeyPair() FriendServer1 := meowlib.Server{Name: "FriendServer1", Url: "http://myfriend.org/meow/", PublicKey: FriendServer1KP.Public, Description: "Fancy description", ConfidenceLevel: 1} ReceivedContact.PullServers = append(ReceivedContact.PullServers, &FriendServer1) /////////////////////////////////////////////////////// // Finalize the contact with the invitation response // /////////////////////////////////////////////////////// Me.FinalizeInvitation(MyFirstFriend, &ReceivedContact) err = Me.Save("id.enc") if err != nil { fmt.Println(err.Error()) } a, _ = json.Marshal(Me) ioutil.WriteFile("id.json", a, 0644) fmt.Println(string(a)) ///////////////////////////////////// // Create a message to that friend // ///////////////////////////////////// textmessage := "Hello friend!" // Creating User message usermessage, err := MyFirstFriend.BuildSimpleUserUMessage([]byte(textmessage)) if err != nil { fmt.Println(err.Error()) } // Encrypting it EncMsg, EncMsgSignature, FriendServers, err := MyFirstFriend.AsymEncryptMessage(usermessage) if err != nil { fmt.Println(err.Error()) } fmt.Println(len(FriendServers)) // Packing it packedMsg := MyFirstFriend.Pack(EncMsg, EncMsgSignature) srv := FriendServers[0] intS1 := client.InternalServerFromServer(srv) // Creating Server message for transporting the user message toServerMessage, err := intS1.BuildMessageSendingMessage(&packedMsg) if err != nil { fmt.Println(err.Error()) } // Encrypting it encToServerMessage, encToServerMessageSignature, err := intS1.AsymEncryptMessage(toServerMessage) if err != nil { fmt.Println(err.Error()) } // Packing it protoPackedServerMsg, err := intS1.PackServerMessage(encToServerMessage, encToServerMessageSignature) if err != nil { fmt.Println(err.Error()) } /////////////////////// // Sending to server // /////////////////////// //=> fake action (network protocol transfer are not part of meowlib) // You have to implement the netwok layer // Just FYI printing final byte array size. Those bytes will be sent over the network. println(len(protoPackedServerMsg)) /////////////////////////////////////// // Simulating server side processing // /////////////////////////////////////// var server1 server.Identity server1.ServerName = intS1.ServerData.Name server1.ServerKp = FriendServer1KP server1.ServerDesc = intS1.ServerData.Description // Unpack srv_from, srv_encmsg, srv_signature, err := server1.UnpackReceived(protoPackedServerMsg) // Decrypt srv_clear, err := server1.AsymDecryptMessage(srv_from, srv_encmsg, srv_signature) // Decode msg srv_msg, err := server1.DecodeToServerMessage(srv_clear) // Response : Ack received message srv_fromServerMessage, err := server1.BuildSimpleAckResponseMessage(srv_msg.Uuid) srv_resp, srv_respsig, err := server1.AsymEncryptMessage(srv_from, srv_fromServerMessage) resp, err := server1.PackResponseMessage(srv_resp, srv_respsig) ////////////////////////////////////////////// // Back to client, decoding server response // ////////////////////////////////////////////// // server unpack // server decrypt // server decode protobuf // user unpack // user decrypt decMess, err2 := MyFirstFriend.AsymDecryptMessage([]byte(EncMsg), EncMsgSignature) if err2 != nil { fmt.Println(err2.Error()) } fmt.Println(decMess) // user decode protobuf } }