// You should use the field numbers 1 through 15 // for the most-frequently-set fields. // Lower field number values take less space in the wire format. // For example, field numbers in the range 1 through 15 take one byte to encode. // Field numbers in the range 16 through 2047 take two bytes. syntax = "proto3"; package meowlib; option go_package = "forge.redroom.link/yves/meowlib"; // structure definnig a message as received by a server in protobuf format message PackedServerMessage { string from = 1; // The client public key for that server to get an answer bytes payload = 2; // The ToServerMessage encrypted with the server public key |or| symetrical encryption as agreed earlier bytes signature = 3; // The message signature with the client public key |eo| the reference to teh symetrical key used } // structure defining a message for a server, that will be encrypted, then sent in a "packedmessage" payload message ToServerMessage { string type = 1; // Type 1 : final destination / 2 : forward string from = 2 ; // My pub key for the server to send me an encrypter answer bytes payload = 3 ; // optional payload for server // structure for requesting incoming messages message ConversationRequest { string lookupKey = 1; // lookup key for a conversation string lastServerUuidOK = 2; // Last Server message UUID received (send me all after that one) bool publishOnline = 3; // ?? Publish my online status for that contact ? string lookupSignature = 4; // prove that I own the private key by signing that block } repeated ConversationRequest pullRequest = 4; repeated PackedUserMessage messages = 5; repeated Server knownServers = 6; Matriochka matriochkaMessage = 7; string uuid = 8; } // structure defining a from server receiver message decrypted from a "packedmessage" payload message FromServerMessage { string type = 1; // Type string serverPublicKey = 2 ; // Pub key from the server bytes payload = 3 ; // string uuidAck = 4 ; // Ack for the last received ToServerMessage Uuid string serverUuid = 5 ; // Provides the server uuid that replaced the client uuid message ConversationResponse { repeated string messageUuids = 1; } repeated PackedUserMessage chat = 6; repeated Server knownServers = 7; } message MatriochkaServer { string url = 1; // Server Url string publicKey = 2; // Server Public Key string uuid = 3 ; // Optional, uuid for delivery confirmation int32 delay = 4; // Max delay requested for message forwarding or delivery tracking } message Matriochka { string lookupKey = 1; // Optional, only if you want delivery tracking, less stealth MatriochkaServer prev = 2; // Optional, like above MatriochkaServer next = 3; // Next server to deliver the message to bytes data = 4; // Matriochka data } // structure describing required server attributes message Server { string name = 1; string description=2; string publicKey = 3; string url = 4; bool publish = 5; // publish this server when asked for a list by server bytes signature = 6; // signature of all previous fields by the server itself int32 confidenceLevel = 7; // additional info from the user } // structure describing a user contact card ie the minimum set of attributes for exchanging identities message ContactCard { string name=1; string contactPublicKey =2; string encryptionPublicKey= 3; string lookupPublicKey =4; repeated Server pullServers =5; uint32 version = 6; string invitationId=7; } // structure for sending a message to be forwarded to another user in protobuf format message PackedUserMessage { string destination=1; // the peer's current conversation lookup public key bytes payload=2; // the message UserMessage encrypted with the destination peer's public key bytes signature=3; // the payload signature with the client identity private key repeated int64 serverTimestamp=4; // server time stamp, might be several in matriochka mode } // structure defining information that might be exchanged between two peers. message UserMessage { string destination = 1; // Lookupkey string from = 2; // My public key for that contact string type = 3; bytes data = 4; message ConversationStatus { string localUuid = 1; uint64 localSequence = 2 ; uint64 sent = 3 ; uint64 received = 4; uint64 processed = 5; ContactCard myNextIdentity = 6; int32 peerNextIdentityAck = 7; // version of the new peer accepted id } ConversationStatus Status = 5; ContactCard contact = 6; Server knownServers = 7; message Group{ string name=1; repeated ContactCard members = 2; } Group group = 8; repeated File files = 9; Location currentLocation = 10; bytes appdata = 11; } message File { string filename=1; uint64 size=2; uint32 chunk=3; bytes data=4; } message Location { uint64 time=1; float latitude=2; float longitude=3; int32 altitude=4; }