syntax = "proto3"; package meowlib; option go_package = "forge.redroom.link/yves/meowlib"; // structure definnig a message as received by a server in protobuf format message PackedServerMessage { string from = 1; // The client public key for that server to get an answer bytes payload = 2; // The ToServerMessage encrypted with the server public key bytes signature = 3; // The message signature with the client public key } // structure defining a message for a server, that will be encrypted, then sent in a "packedmessage" payload message ToServerMessage { string type = 1; // Type string from = 2 ; // My pub key for the server to send me an encrypter answer bytes payload = 3 ; // optional payload for server // structure for requesting incoming messages message ConversationRequest { string lookupKey = 1; // lookup key for a conversation string lastServerUuidOK = 2; // Last Server message UUID received (send me all after that one) bool publishOnline = 3; // ?? Publish my online status for that contact ? string lookupSignature = 4; // prove that I own the private key by signing that block } repeated ConversationRequest pullRequest = 4; repeated PackedUserMessage messages = 5; repeated Server knownServers = 6; string uuid = 7; } // structure defining a from server receiver message decrypted from a "packedmessage" payload message FromServerMessage { string type = 1; // Type string serverPublicKey = 2 ; // Pub key from the server bytes payload = 3 ; // string uuidAck = 4 ; // Ack for the last received ToServerMessage Uuid string serverUuid = 5 ; // Provides the server uuid that replaced the client uuid message ConversationResponse { repeated string messageUuids = 1; } map pullResponse = 6; message PostedMessage{ string lookupKey= 1; repeated PackedUserMessage messages = 2; } repeated PostedMessage chat = 7; } // structure describing required server attributes message Server { string name = 1; string description=2; string publicKey = 3; string url = 4; int32 confidenceLevel = 5; } // structure describing a user contact card ie the minimum set of attributes for exchanging identities message ContactCard { string name=1; string contactPublicKey =2; string encryptionPublicKey= 3; string lookupPublicKey =4; repeated Server pullServers =5; int32 version = 6; } // structure for sending a message to be forwarded to another user in protobuf format message PackedUserMessage { string from = 1; // the client identity public key as known by the destination peer string destination=2; // the peer's current conversation lookup public key bytes payload=3; // the message UserMessage encrypted with the destination peer's public key bytes signature=4; // the payload signature with the client identity private key } // structure defining information that might be exchanged between two peers. message UserMessage { string Destination = 1; string From = 2; string Type = 3; bytes Data = 4; message ConversationStatus { string LocalUuid = 1; uint64 LocalSequence = 2 ; uint64 Sent = 3 ; uint64 Received = 4; uint64 Processed = 5; ContactCard myNextIdentity = 6; int32 peerNextIdentityAck = 7; // version of the new peed accepted id } ConversationStatus Status = 5; ContactCard contact = 6; Server knownServers = 7; message Group{ string name=1; repeated ContactCard members = 2; } Group group = 8; }