177 lines
6.3 KiB
Protocol Buffer
177 lines
6.3 KiB
Protocol Buffer
// You should use the field numbers 1 through 15
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// for the most-frequently-set fields.
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// Lower field number values take less space in the wire format.
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// For example, field numbers in the range 1 through 15 take one byte to encode.
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// Field numbers in the range 16 through 2047 take two bytes.
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/**
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* Meow messages
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*
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* This is the Meow protocol protobuf messages description.
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*
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*/
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syntax = "proto3";
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package meowlib;
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option go_package = "forge.redroom.link/yves/meowlib";
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// structure definnig a message as received by a server in protobuf format
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message PackedServerMessage {
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string from = 1; // The client public key for that server to get an answer
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bytes payload = 2; // The ToServerMessage encrypted with the server public key |or| symetrical encryption as agreed earlier
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bytes signature = 3; // The message signature with the client public key |eo| the reference to teh symetrical key used
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}
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// structure to hold an invitation through a server
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message Invitation {
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bytes payload = 1; // invitation payload, encrypted after step 2
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int32 timeout = 2; // how long do I want the invitation to remain available on the server
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int32 idlen = 3; // len of the id you wish for short url transmission
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string password = 4; // password tou set for accessin invitation (optional)
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string id = 5; // id that the friend shall request to get teh invitation
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int64 expiry = 6; // the server allowed expiry date, it may be samller than the requested timeout according to server policy
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int32 step = 7; // progress in the inviattion process : 1=invite friend, 2=friend requests invitation, 3=friend's answer, 4=request answer
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}
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// structure for requesting incoming messages
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message ConversationRequest {
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string lookupKey = 1; // lookup key for a conversation
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string lastServerUuidOK = 2; // Last Server message UUID received (send me all after that one)
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bool publishOnline = 3; // ?? Publish my online status for that contact ?
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string lookupSignature = 4; // prove that I own the private key by signing that block
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}
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// structure defining a message for a server, that will be encrypted, then sent in a "packedmessage" payload
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message ToServerMessage {
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string type = 1; // Type 1 : final destination / 2 : forward
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string from = 2 ; // My pub key for the server to send me an encrypter answer
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bytes payload = 3 ; // optional payload for server
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repeated ConversationRequest pullRequest = 4;
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repeated PackedUserMessage messages = 5;
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repeated Server knownServers = 6;
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Matriochka matriochkaMessage = 7;
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string uuid = 8;
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Invitation invitation = 9;
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}
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message ConversationResponse {
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repeated string messageUuids = 1;
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}
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// structure defining a from server receiver message decrypted from a "packedmessage" payload
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message FromServerMessage {
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string type = 1; // Type
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string serverPublicKey = 2 ; // Pub key from the server
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bytes payload = 3 ; //
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string uuidAck = 4 ; // Ack for the last received ToServerMessage Uuid
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string serverUuid = 5 ; // Provides the server uuid that replaced the client uuid
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repeated PackedUserMessage chat = 6;
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repeated Server knownServers = 7;
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Invitation invitation = 8;
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}
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message MatriochkaServer {
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string url = 1; // Server Url
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string publicKey = 2; // Server Public Key
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string uuid = 3 ; // Optional, uuid for delivery confirmation
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int32 delay = 4; // Max delay requested for message forwarding or delivery tracking
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}
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message Matriochka {
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string lookupKey = 1; // Optional, only if you want delivery tracking, less stealth
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MatriochkaServer prev = 2; // Optional, like above
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MatriochkaServer next = 3; // Next server to deliver the message to
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bytes data = 4; // Matriochka data
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}
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// structure describing required server attributes
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message Server {
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string name = 1; // friendly server name
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string description=2; // description : owner type (company/private/university...),
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string publicKey = 3; // public key you must use to send encrypted messages to that server
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string url = 4; // meow server url
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bool publish = 5; // publish this server when asked for a list by server
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bytes signature = 6; // signature of all previous fields by the server itself
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int32 confidenceLevel = 7; // additional info from the user
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}
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// structure describing a user contact card ie the minimum set of attributes for exchanging identities
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message ContactCard {
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string name=1; // contact nickname
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string contactPublicKey =2; // contact public key, will be used to authenticate her/his messages
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string encryptionPublicKey= 3; // public key you must use to to write encrypted messages to that contact
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string lookupPublicKey =4; // public key you will use as "destination identifier" for her/him to lookup for your messages on the servers
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repeated Server pullServers =5; // list the servers where the contact will look for messages from you
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uint32 version = 6;
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string invitationId=7;
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}
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// structure for sending a message to be forwarded to another user in protobuf format
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message PackedUserMessage {
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string destination=1; // the peer's current conversation lookup public key
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bytes payload=2; // the message UserMessage encrypted with the destination peer's public key
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bytes signature=3; // the payload signature with the client identity private key
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repeated int64 serverTimestamp=4; // server time stamp, might be several in matriochka mode
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}
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message ConversationStatus {
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string localUuid = 1;
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uint64 localSequence = 2 ;
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uint64 sent = 3 ;
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uint64 received = 4;
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uint64 processed = 5;
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ContactCard myNextIdentity = 6;
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int32 peerNextIdentityAck = 7; // version of the new peer accepted id
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}
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message Group{
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string name=1;
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repeated ContactCard members = 2;
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}
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// structure defining information that might be exchanged between two peers.
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message UserMessage {
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string destination = 1; // Lookupkey
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string from = 2; // My public key for that contact
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string type = 3;
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bytes data = 4;
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ConversationStatus Status = 5;
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ContactCard contact = 6;
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Server knownServers = 7;
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Group group = 8;
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repeated File files = 9;
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Location currentLocation = 10;
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bytes appdata = 11;
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}
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message File {
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string filename=1;
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uint64 size=2;
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uint32 chunk=3;
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bytes data=4;
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}
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message Location {
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uint64 time=1;
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float latitude=2;
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float longitude=3;
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int32 altitude=4;
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} |