154 lines
5.3 KiB
Go
154 lines
5.3 KiB
Go
package meowlib_test
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"testing"
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"forge.redroom.link/yves/meowlib"
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"forge.redroom.link/yves/meowlib/client"
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"forge.redroom.link/yves/meowlib/server"
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)
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func TestEndToEnd(t *testing.T) {
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//
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// Create my own identity
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//
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fmt.Println("Trying to load identity from file.")
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Me, err := client.LoadIdentity("id.enc")
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if err != nil {
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fmt.Println("Failed : creating New identity...")
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///////////////////////////
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// Creating New Identity //
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///////////////////////////
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Me = client.CreateIdentity("myname")
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// define my preferences (servers)
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Me.MessageServers.Name = "Message Servers"
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Me.MessageServers.AddUrls([]string{"http://127.0.0.1/meow/", "mqtt://127.0.0.1", "meow://127.0.0.1"})
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////////////////////////////////////////////////////////////////////////////
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// Create an invitation for a friend, I want him/her to know me as Bender //
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////////////////////////////////////////////////////////////////////////////
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fmt.Println("Creating an invitation for the first friend...")
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MyFirstFriend, invitation := Me.InvitePeer("Bender", "myfirstfriend", []int{1, 2})
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// print my invitation
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a, _ := json.Marshal(invitation)
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fmt.Println(string(a))
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// TODO : Convert invitation to QR Code
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invitation.WritePng("invitation.png")
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///////////////////////////////////////
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// Simulate peer invitation response //
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///////////////////////////////////////
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fmt.Println("Simulating first friend answer...")
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var ReceivedContact meowlib.ContactCard
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// Friend simulated invitation
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FirstFriendContactKp := meowlib.NewKeyPair()
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FirstFriendEncryptionKp := meowlib.NewKeyPair()
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FirstFriendLookupKp := meowlib.NewKeyPair()
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ReceivedContact.Name = "I'm the friend"
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ReceivedContact.ContactPublicKey = FirstFriendContactKp.Public
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ReceivedContact.EncryptionPublicKey = FirstFriendEncryptionKp.Public
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ReceivedContact.LookupPublicKey = FirstFriendLookupKp.Public
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FriendServer1KP := meowlib.NewKeyPair()
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FriendServer1 := meowlib.Server{Name: "FriendServer1", Url: "http://myfriend.org/meow/", PublicKey: FriendServer1KP.Public, Description: "Fancy description", ConfidenceLevel: 1}
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ReceivedContact.PullServers = append(ReceivedContact.PullServers, &FriendServer1)
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///////////////////////////////////////////////////////
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// Finalize the contact with the invitation response //
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///////////////////////////////////////////////////////
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Me.FinalizeInvitation(MyFirstFriend, &ReceivedContact)
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err = Me.Save("id.enc")
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if err != nil {
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fmt.Println(err.Error())
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}
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a, _ = json.Marshal(Me)
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ioutil.WriteFile("id.json", a, 0644)
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fmt.Println(string(a))
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/////////////////////////////////////
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// Create a message to that friend //
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/////////////////////////////////////
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textmessage := "Hello friend!"
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// Creating User message
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usermessage, err := MyFirstFriend.BuildSimpleUserUMessage([]byte(textmessage))
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if err != nil {
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fmt.Println(err.Error())
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}
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// Encrypting it
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EncMsg, EncMsgSignature, FriendServers, err := MyFirstFriend.AsymEncryptMessage(usermessage)
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if err != nil {
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fmt.Println(err.Error())
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}
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fmt.Println(len(FriendServers))
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// Packing it
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packedMsg := MyFirstFriend.Pack(EncMsg, EncMsgSignature)
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srv := FriendServers[0]
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intS1 := client.InternalServerFromServer(srv)
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// Creating Server message for transporting the user message
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toServerMessage, err := intS1.BuildMessageSendingMessage(&packedMsg)
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if err != nil {
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fmt.Println(err.Error())
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}
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// Encrypting it
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encToServerMessage, encToServerMessageSignature, err := intS1.AsymEncryptMessage(toServerMessage)
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if err != nil {
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fmt.Println(err.Error())
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}
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// Packing it
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protoPackedServerMsg, err := intS1.PackServerMessage(encToServerMessage, encToServerMessageSignature)
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if err != nil {
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fmt.Println(err.Error())
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}
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///////////////////////
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// Sending to server //
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///////////////////////
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//=> fake action (network protocol transfer are not part of meowlib)
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// You have to implement the netwok layer
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// Just FYI printing final byte array size. Those bytes will be sent over the network.
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println(len(protoPackedServerMsg))
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///////////////////////////////////////
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// Simulating server side processing //
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///////////////////////////////////////
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var server1 server.Identity
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server1.ServerName = intS1.ServerData.Name
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server1.ServerKp = FriendServer1KP
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server1.ServerDesc = intS1.ServerData.Description
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// Unpack
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srv_from, srv_encmsg, srv_signature, err := server1.UnpackReceived(protoPackedServerMsg)
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// Decrypt
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srv_clear, err := server1.AsymDecryptMessage(srv_from, srv_encmsg, srv_signature)
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// Decode msg
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srv_msg, err := server1.DecodeToServerMessage(srv_clear)
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// Response : Ack received message
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srv_fromServerMessage, err := server1.BuildSimpleAckResponseMessage(srv_msg.Uuid)
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srv_resp, srv_respsig, err := server1.AsymEncryptMessage(srv_from, srv_fromServerMessage)
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resp, err := server1.PackResponseMessage(srv_resp, srv_respsig)
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//////////////////////////////////////////////
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// Back to client, decoding server response //
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//////////////////////////////////////////////
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// server unpack
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// server decrypt
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// server decode protobuf
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// user unpack
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// user decrypt
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decMess, err2 := MyFirstFriend.AsymDecryptMessage([]byte(EncMsg), EncMsgSignature)
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if err2 != nil {
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fmt.Println(err2.Error())
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}
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fmt.Println(decMess)
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// user decode protobuf
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}
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}
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