2024-02-11 11:55:01 +01:00
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import 'package:flutter/services.dart';
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import 'package:flutter/material.dart';
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2024-02-11 21:39:11 +01:00
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import 'package:flutter/foundation.dart';
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import 'audio_player.dart';
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import 'audio_recorder.dart';
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2024-02-11 11:55:01 +01:00
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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2024-02-11 14:16:07 +01:00
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title: 'Sept !!',
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2024-02-11 11:55:01 +01:00
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a purple toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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home: const MyHomePage(title: 'Sept !!'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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String _key = ' ';
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bool showPlayer = false;
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bool record = true;
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String? audioPath;
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2024-02-11 11:55:01 +01:00
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@override
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void initState() {
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super.initState();
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showPlayer = false;
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2024-02-11 11:55:01 +01:00
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ServicesBinding.instance.keyboard.addHandler(_onKey);
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}
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@override
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void dispose() {
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ServicesBinding.instance.keyboard.removeHandler(_onKey);
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super.dispose();
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}
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bool _onKey(KeyEvent event) {
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final key = event.logicalKey.keyLabel;
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/* if (event is KeyDownEvent) {
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print("Key down: $key");
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} else if (event is KeyUpEvent) {
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print("Key up: $key");
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} else if (event is KeyRepeatEvent) {
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print("Key repeat: $key");
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}*/
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setState(() {
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_key = " ";
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// check if the key is a letter between a and z
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if (key.length == 1 && key.codeUnitAt(0) >= 65 && key.codeUnitAt(0) <= 90)
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_key = key;
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// check if the key is a number between 0 and 9
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if (key.length == 1 && key.codeUnitAt(0) >= 48 && key.codeUnitAt(0) <= 57)
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_key = key;
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});
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return true;
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}
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void setKey(String key) {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_key = key;
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});
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}
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void _incrementKey() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_key = _key[0];
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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2024-02-11 14:16:07 +01:00
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backgroundColor: Colors.black45,
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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2024-02-11 14:16:07 +01:00
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backgroundColor: Colors.blueGrey,
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2024-02-11 11:55:01 +01:00
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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2024-02-11 21:39:11 +01:00
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child: record
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? showPlayer
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? Padding(
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padding: const EdgeInsets.symmetric(horizontal: 25),
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child: AudioPlayer(
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source: audioPath!,
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onDelete: () {
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setState(() => showPlayer = false);
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},
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),
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)
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: Recorder(
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onStop: (path) {
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if (kDebugMode) print('Recorded file path: $path');
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setState(() {
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audioPath = path;
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showPlayer = true;
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});
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},
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)
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: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text(
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'$_key',
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// set text color to white
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style: TextStyle(
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color: Colors.lightGreen,
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fontSize: 160.0, // Change this to your preferred color
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),
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),
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],
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2024-02-11 14:16:07 +01:00
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),
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2024-02-11 11:55:01 +01:00
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementKey,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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