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								lib/main.dart
									
									
									
									
									
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import 'package:flutter/services.dart';
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import 'package:flutter/material.dart';
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void main() {
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  runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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  const MyApp({super.key});
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  // This widget is the root of your application.
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  @override
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  Widget build(BuildContext context) {
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    return MaterialApp(
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      title: 'Flutter Demo',
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      theme: ThemeData(
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        // This is the theme of your application.
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        //
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        // TRY THIS: Try running your application with "flutter run". You'll see
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        // the application has a purple toolbar. Then, without quitting the app,
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        // try changing the seedColor in the colorScheme below to Colors.green
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        // and then invoke "hot reload" (save your changes or press the "hot
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        // reload" button in a Flutter-supported IDE, or press "r" if you used
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        // the command line to start the app).
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        //
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        // Notice that the counter didn't reset back to zero; the application
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        // state is not lost during the reload. To reset the state, use hot
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        // restart instead.
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        //
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        // This works for code too, not just values: Most code changes can be
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        // tested with just a hot reload.
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        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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        useMaterial3: true,
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      ),
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      home: const MyHomePage(title: 'Sept !!'),
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    );
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  }
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}
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class MyHomePage extends StatefulWidget {
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  const MyHomePage({super.key, required this.title});
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  // This widget is the home page of your application. It is stateful, meaning
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  // that it has a State object (defined below) that contains fields that affect
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  // how it looks.
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  // This class is the configuration for the state. It holds the values (in this
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  // case the title) provided by the parent (in this case the App widget) and
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  // used by the build method of the State. Fields in a Widget subclass are
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  // always marked "final".
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  final String title;
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  @override
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  State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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  String _key = ' ';
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  @override
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  void initState() {
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    super.initState();
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    ServicesBinding.instance.keyboard.addHandler(_onKey);
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  }
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  @override
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  void dispose() {
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    ServicesBinding.instance.keyboard.removeHandler(_onKey);
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    super.dispose();
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  }
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  bool _onKey(KeyEvent event) {
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    final key = event.logicalKey.keyLabel;
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/*    if (event is KeyDownEvent) {
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      print("Key down: $key");
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    } else if (event is KeyUpEvent) {
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      print("Key up: $key");
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    } else if (event is KeyRepeatEvent) {
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      print("Key repeat: $key");
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    }*/
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    setState(() {
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      _key = " ";
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      // check if the key is a letter between a and z
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      if (key.length == 1 && key.codeUnitAt(0) >= 65 && key.codeUnitAt(0) <= 90) _key = key;
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      // check if the key is a number between 0 and 9
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      if (key.length == 1 && key.codeUnitAt(0) >= 48 && key.codeUnitAt(0) <= 57) _key = key;
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    });
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    return true;
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  }
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  void setKey(String key) {
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    setState(() {
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      // This call to setState tells the Flutter framework that something has
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      // changed in this State, which causes it to rerun the build method below
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      // so that the display can reflect the updated values. If we changed
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      // _counter without calling setState(), then the build method would not be
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      // called again, and so nothing would appear to happen.
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      _key = key;
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    });
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  }
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  void _incrementKey() {
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    setState(() {
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      // This call to setState tells the Flutter framework that something has
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      // changed in this State, which causes it to rerun the build method below
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      // so that the display can reflect the updated values. If we changed
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      // _counter without calling setState(), then the build method would not be
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      // called again, and so nothing would appear to happen.
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      _key = _key[0];
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    });
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  }
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  @override
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  Widget build(BuildContext context) {
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    // This method is rerun every time setState is called, for instance as done
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    // by the _incrementCounter method above.
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    //
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    // The Flutter framework has been optimized to make rerunning build methods
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    // fast, so that you can just rebuild anything that needs updating rather
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    // than having to individually change instances of widgets.
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    return Scaffold(
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      appBar: AppBar(
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        // TRY THIS: Try changing the color here to a specific color (to
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        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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        // change color while the other colors stay the same.
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        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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        // Here we take the value from the MyHomePage object that was created by
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        // the App.build method, and use it to set our appbar title.
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        title: Text(widget.title),
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      ),
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      body: Center(
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        // Center is a layout widget. It takes a single child and positions it
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        // in the middle of the parent.
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        child: Column(
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          // Column is also a layout widget. It takes a list of children and
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          // arranges them vertically. By default, it sizes itself to fit its
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          // children horizontally, and tries to be as tall as its parent.
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          //
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          // Column has various properties to control how it sizes itself and
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          // how it positions its children. Here we use mainAxisAlignment to
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          // center the children vertically; the main axis here is the vertical
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          // axis because Columns are vertical (the cross axis would be
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          // horizontal).
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          //
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          // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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          // action in the IDE, or press "p" in the console), to see the
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          // wireframe for each widget.
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          mainAxisAlignment: MainAxisAlignment.center,
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          children: <Widget>[
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            Text(
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              '$_key',
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              style: Theme.of(context).textTheme.headlineLarge,
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            ),
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          ],
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        ),
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      ),
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      floatingActionButton: FloatingActionButton(
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        onPressed: _incrementKey,
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        tooltip: 'Increment',
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        child: const Icon(Icons.add),
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      ), // This trailing comma makes auto-formatting nicer for build methods.
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    );
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  }
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}
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