import 'package:flutter/services.dart'; import 'package:flutter/material.dart'; import 'package:flutter/foundation.dart'; import 'audio_player.dart'; import 'audio_recorder.dart'; import 'package:google_fonts/google_fonts.dart'; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Sept !!', theme: ThemeData( // This is the theme of your application. // // TRY THIS: Try running your application with "flutter run". You'll see // the application has a purple toolbar. Then, without quitting the app, // try changing the seedColor in the colorScheme below to Colors.green // and then invoke "hot reload" (save your changes or press the "hot // reload" button in a Flutter-supported IDE, or press "r" if you used // the command line to start the app). // // Notice that the counter didn't reset back to zero; the application // state is not lost during the reload. To reset the state, use hot // restart instead. // // This works for code too, not just values: Most code changes can be // tested with just a hot reload. colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, ), home: const MyHomePage(title: 'Sept !!'), ); } } class MyHomePage extends StatefulWidget { const MyHomePage({super.key, required this.title}); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { String _key = ' '; bool showPlayer = false; bool record = false; String? audioPath; @override void initState() { super.initState(); showPlayer = false; ServicesBinding.instance.keyboard.addHandler(_onKey); } @override void dispose() { ServicesBinding.instance.keyboard.removeHandler(_onKey); super.dispose(); } bool _onKey(KeyEvent event) { final key = event.logicalKey.keyLabel; /* if (event is KeyDownEvent) { print("Key down: $key"); } else if (event is KeyUpEvent) { print("Key up: $key"); } else if (event is KeyRepeatEvent) { print("Key repeat: $key"); }*/ setState(() { _key = " "; // check if the key is a letter between a and z if (key.length == 1 && key.codeUnitAt(0) >= 65 && key.codeUnitAt(0) <= 90) { _key = key; } // check if the key is a number between 0 and 9 if (key.length == 1 && key.codeUnitAt(0) >= 48 && key.codeUnitAt(0) <= 57) { _key = key; } }); return true; } void setKey(String key) { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _key = key; }); } void _incrementKey() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _key = _key[0]; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( backgroundColor: Colors.black45, appBar: AppBar( // TRY THIS: Try changing the color here to a specific color (to // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar // change color while the other colors stay the same. backgroundColor: Colors.blueGrey, // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( child: record ? showPlayer ? Padding( padding: const EdgeInsets.symmetric(horizontal: 25), child: AudioPlayer( source: audioPath!, onDelete: () { setState(() => showPlayer = false); }, ), ) : Recorder( onStop: (path) { if (kDebugMode) print('Recorded file path: $path'); setState(() { audioPath = path; showPlayer = true; }); }, ) : Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text( _key+" "+_key.toLowerCase(), // set text color to white style: const TextStyle( color: Colors.lightGreen, fontSize: 160.0, // Change this to your preferred color ), ), Text( _key+" "+_key.toLowerCase(), // set text color to white style: GoogleFonts.getFont('Dancing Script',color: Colors.lightGreen,fontSize: 160.0), ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementKey, tooltip: 'Increment', child: const Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }