sept/lib/main.dart

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import 'package:flutter/services.dart';
import 'package:flutter/material.dart';
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import 'package:flutter/foundation.dart';
import 'audio_player.dart';
import 'audio_recorder.dart';
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import 'package:google_fonts/google_fonts.dart';
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void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
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title: 'Sept !!',
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theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Sept !!'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String _key = ' ';
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bool showPlayer = false;
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bool record = false;
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String? audioPath;
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@override
void initState() {
super.initState();
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showPlayer = false;
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ServicesBinding.instance.keyboard.addHandler(_onKey);
}
@override
void dispose() {
ServicesBinding.instance.keyboard.removeHandler(_onKey);
super.dispose();
}
bool _onKey(KeyEvent event) {
final key = event.logicalKey.keyLabel;
/* if (event is KeyDownEvent) {
print("Key down: $key");
} else if (event is KeyUpEvent) {
print("Key up: $key");
} else if (event is KeyRepeatEvent) {
print("Key repeat: $key");
}*/
setState(() {
_key = " ";
// check if the key is a letter between a and z
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if (key.length == 1 && key.codeUnitAt(0) >= 65 && key.codeUnitAt(0) <= 90) {
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_key = key;
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}
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// check if the key is a number between 0 and 9
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if (key.length == 1 && key.codeUnitAt(0) >= 48 && key.codeUnitAt(0) <= 57) {
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_key = key;
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}
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});
return true;
}
void setKey(String key) {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_key = key;
});
}
void _incrementKey() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_key = _key[0];
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
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backgroundColor: Colors.black45,
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appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
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backgroundColor: Colors.blueGrey,
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// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
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child: record
? showPlayer
? Padding(
padding: const EdgeInsets.symmetric(horizontal: 25),
child: AudioPlayer(
source: audioPath!,
onDelete: () {
setState(() => showPlayer = false);
},
),
)
: Recorder(
onStop: (path) {
if (kDebugMode) print('Recorded file path: $path');
setState(() {
audioPath = path;
showPlayer = true;
});
},
)
: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
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_key+" "+_key.toLowerCase(),
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// set text color to white
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style: const TextStyle(
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color: Colors.lightGreen,
fontSize: 160.0, // Change this to your preferred color
),
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),
Text(
_key+" "+_key.toLowerCase(),
// set text color to white
style: GoogleFonts.getFont('Dancing Script',color: Colors.lightGreen,fontSize: 160.0),
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),
],
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),
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),
floatingActionButton: FloatingActionButton(
onPressed: _incrementKey,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}