store unknown servers in the invitation process answer and finalize + server storage fixes and testing
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@ -55,6 +55,39 @@ func (ss *ServerStorage) StoreServer(sc *Server) error {
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}
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// Check if a server exists in a badger database with Server.GetUid() as key
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func (ss *ServerStorage) ServerExists(sc *Server) (bool, error) {
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err := ss.open()
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if err != nil {
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return false, err
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}
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defer ss.close()
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shakey := sha256.Sum256([]byte(sc.GetServerCard().GetUid()))
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key := shakey[:]
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// check if key exists in badger database
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err = ss.db.View(func(txn *badger.Txn) error {
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_, err := txn.Get(key)
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return err
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}) // Add a comma here
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if err != nil { // key does not exist
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return false, nil
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}
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return true, nil
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}
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// Store a server in a badger database with Server.GetUid() as key if it is not already there
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func (ss *ServerStorage) StoreServerIfNotExists(sc *Server) error {
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exists, err := ss.ServerExists(sc)
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if err != nil {
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return err
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}
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if !exists {
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return ss.StoreServer(sc)
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}
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return nil
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}
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// LoadServer function loads a Server from a badger database with Server.GetUid() as key
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func (ss *ServerStorage) LoadServer(uid string) (*Server, error) {
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var sc Server
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