Server side invitation step 3/4 preserve From public key / Client finalize in progress
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72
client/helpers/invitationFinalizeHelper.go
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72
client/helpers/invitationFinalizeHelper.go
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package helpers
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import (
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"forge.redroom.link/yves/meowlib"
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"forge.redroom.link/yves/meowlib/client"
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"google.golang.org/protobuf/proto"
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)
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// InvitationGetAnswer
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// Called by the invitation initiator
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// invitationId: the id of the invitation
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// serverUid: the uid of the server holding the invitation answer
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func InvitationGetAnswer(invitationId string, serverUid string) ([]byte, string, error) {
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// check if already in msg servers
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srv, err := client.GetConfig().GetIdentity().MessageServers.LoadServer(serverUid)
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if err != nil {
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return nil, "InvitationGetAnswer: LoadServer", err
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}
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// buildserver message
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toSrvMsg, err := srv.BuildToServerMessageInvitationAnswerRequest(invitationId)
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if err != nil {
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return nil, "InvitationGetAnswer: BuildToServerMessageInvitationRequest", err
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}
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// processoutbound
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bytemsg, err := srv.ProcessOutboundMessage(toSrvMsg)
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if err != nil {
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return nil, "InvitationGetAnswer: ProcessOutboundMessage", err
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}
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return bytemsg, "", nil
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}
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// InvitationGetAnswerReadResponse
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// Called by the invitation initiator
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// invitationAnswerData: the data received from the server
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// invitationServerUid: the uid of the server holding the invitation
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func InvitationGetAnswerReadResponse(invitationAnswerData []byte, invitationServerUid string) (string, error) {
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server, err := client.GetConfig().GetIdentity().MessageServers.LoadServer(invitationServerUid)
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if err != nil {
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return "InvitationGetAnswerReadResponse: LoadServer", err
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}
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// Server inbound processing : get the invitation server
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serverMsg, err := server.ProcessInboundServerResponse(invitationAnswerData)
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if err != nil {
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return "InvitationGetAnswerReadResponse: ProcessInboundServerResponse", err
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}
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// fmt.Println("Inbound OK, Invitation Step: ", serverMsg.Invitation.Step, len(serverMsg.Invitation.Payload))
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// fmt.Println("Invitation Check")
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// fmt.Println(hex.EncodeToString(serverMsg.Invitation.Payload))
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// contactCard decode
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// decode the payload
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var invitationAnswer meowlib.PackedUserMessage
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err = proto.Unmarshal(serverMsg.Invitation.Payload, &invitationAnswer)
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if err != nil {
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return "InvitationGetAnswerReadResponse: Unmarshal", err
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}
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// retreive user public key to check usermessage signature
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//contactPublikKey := serverMsg.Invitation.From
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// process the packed user message
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// finalize the invitation
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// id := client.GetConfig().GetIdentity()
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// cc, err := id.FinalizeInvitation(serverMsg.Invitation.)
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return "", nil
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}
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